Graffiti Motion Analysis Software
By: Christo | Topic: Software | Tags: culture, design, software | Comment »Graffiti Analysis 2.0: Digital Blackbook from Evan Roth on Vimeo.
Graffiti Analysis 2.0: Digital Blackbook from Evan Roth on Vimeo.
This is an interview from a couple of years ago from Tim Sweeney, genius megacoder from Epic, developers of Gears of War, Unreal etc.
I just read it and thought it was interesting to hear how a big successful game developer got started (small).
What id had done — let’s put it that Wolfenstein and Doom were so far ahead of everybody else’s wildest dreams, that it just seemed crazy to try to compete. But it was around 1994 when I started to see that, yeah, they’re actually beatable.
http://www.gamasutra.com/view/feature/4035/from_the_past_to_the_future_tim_.php?print=1
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